Calmera Wiki
Dwarf Geomancer
Humanoid

Dwarf Geomancer

“A dwarf geomancer”

Health 380
Experience 265
Speed 200
Armor 15
Defense 15

Damage taken per element

Percentage of damage the creature takes from each element. Green means weakness and red means resistance.

Physical 100%
Earth 80%
Fire 40%
Energy 90%
Ice 105%
Holy 90%
Death 101%
Drown 100%
Life drain 100%
Mana drain 100%
Agony 100%

Immunities

Invisibility

Abilities

AbilityDamageRange / areaChanceInterval
Earth 50–110 range 7 20% 2s
Mana drain 50–80 range 7 10% 2s

Defenses

AbilityDamageRange / areaChanceInterval
Healing +75–125 — 40% 2s

Bestiary

Class Humanoid
Difficulty
Medium
Occurrence
Common
Charm points
25
Progress
  1. 1 1st unlock 50 kills
  2. 2 2nd unlock 500 kills
  3. 3 Complete 1.000 kills

Location

Mount Sternum Undead Cave, Dwarf Mines, Circle Room in Kazordoon, Triangle Tower, Tiquanda Dwarf Cave, Cormaya Dwarven Cave, Beregar Mines.

Tasks and quests

Loot

Chances already include the server's loot rate (3x).

ItemAmountChanceRarity
White Mushroom 1–2 100% Always
Gold Coin 1–35 100% Always
Blank Rune 1 99% Common
Pear 1 75% Common
Magic Light Wand 1 42% Common
Geomancer's Robe 1 24% Uncommon
Geomancer's Staff 1 21% Uncommon
Clerical Mace 1 3,36% Semi-rare
Small Sapphire 1 2,13% Semi-rare
Dwarven Ring 1 1,59% Semi-rare
Terra Boots 1 1,41% Semi-rare
Spellbook 1 1,08% Semi-rare
Iron Ore 1 0,36% Rare

Sounds

  • Hail Durin!
  • Earth is the strongest element.
  • Dust to dust.