Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
80%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–600 | Target | 100% | 2s |
| Mana drain | 400–1.000 | 7 sqm wave | 60% | 1,8s |
| Physical | 400–1.000 | 7 sqm wave | 19% | 1,8s |
| Fire | 300–500 | Area (radius 10) · Around itself | 40% | 1,8s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +150–350 | — | 14% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–6 | 100% | Always |
|
|
1–20 | 96% | Common |
|
|
1–20 | 96% | Common |
|
|
1–10 | 36% | Common |
|
|
1–10 | 36% | Common |
|
|
1–10 | 36% | Common |
|
|
1–2 | 36% | Common |
|
|
1 | 33% | Common |
|
|
1 | 33% | Common |
|
|
1 | 30% | Common |
|
|
1–2 | 28,5% | Common |
|
|
1 | 28,5% | Common |
|
|
1–3 | 27% | Common |
|
|
1 | 23,4% | Uncommon |
|
|
1 | 19,2% | Uncommon |
|
|
1 | 17,4% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 5,1% | Uncommon |
|
|
1 | 3,3% | Semi-rare |
|
|
1 | 2,1% | Semi-rare |
|
|
1 | 1,38% | Semi-rare |