Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 1.350–1.700 | Target | 100% | 2s |
| Fire | 1.000–1.400 | Target · range 7 | 15% | 2s |
| Fire | 500–1.200 | Target · range 7 | 15% | 2s |
Bestiary
Class
Construct
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 2.500 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
This creature has no loot.