Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
110%
Earth
0%
Fire
0%
Energy
110%
Ice
110%
Holy
105%
Death
25%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Fire
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–252 | Target | 100% | 2s |
| Fire | 240–480 | 4 sqm wave | 10% | 2s |
| Fire | 100–250 | Target · range 7 | 10% | 2s |
| Energy | 150–300 | Target · range 7 | 10% | 2s |
| Earth | 200–380 | Area (radius 4) | 10% | 2s |
| Soulfire | — | — | 10% | 2s |
| Damage over time | 280–360 | Target | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Invisibility | — | — | 10% | 2s |
| Healing | +270–530 | — | 15% | 2s |
Bestiary
Class
Dragon
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Zao Palace, Razzachai, and Zzaion.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–200 | 100% | Always |
|
|
1 | 91,2% | Common |
|
|
1–5 | 76,5% | Common |
|
|
1 | 59,4% | Common |
|
|
1–5 | 20,7% | Uncommon |
|
|
1 | 17,9% | Uncommon |
|
|
1 | 16,3% | Uncommon |
|
|
1 | 16,2% | Uncommon |
|
|
1 | 14,9% | Uncommon |
|
|
1 | 11,8% | Uncommon |
|
|
1 | 10,9% | Uncommon |
|
|
1 | 9,54% | Uncommon |
|
|
1 | 5,94% | Uncommon |
|
|
1 | 4,98% | Semi-rare |
|
|
1 | 2,94% | Semi-rare |
|
|
1 | 2,7% | Semi-rare |
|
|
1 | 2,25% | Semi-rare |
|
|
1 | 1,11% | Semi-rare |
Sounds
- Kazzzzzzuuum!
- Fissziss!
- Zzzzzooom!