Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
0%
Energy
60%
Ice
100%
Holy
70%
Death
70%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Fire
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–354 | Target | 100% | 2s |
| Fire | 240–550 | 4 sqm wave | 10% | 2s |
| Fire | 200–300 | Target · range 7 | 15% | 2s |
| Earth | 280–410 | Area (radius 4) | 15% | 2s |
| Soulfire | — | — | 10% | 2s |
| Damage over time | 250–320 | Target · range 7 | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +510–600 | — | 15% | 2s |
Bestiary
Class
Dragon
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Razachai, including the Crystal Column chambers in the Inner Sanctum.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–200 | 100% | Always |
|
|
1–8 | 100% | Always |
|
|
1 | 90,5% | Common |
|
|
1 | 74% | Common |
|
|
1 | 50,8% | Common |
|
|
1 | 42,1% | Common |
|
|
1–3 | 28% | Common |
|
|
1–3 | 27,8% | Common |
|
|
1 | 22,8% | Uncommon |
|
|
1 | 17,7% | Uncommon |
|
|
1 | 16,3% | Uncommon |
|
|
1 | 10,4% | Uncommon |
|
|
1 | 8,94% | Uncommon |
|
|
1–4 | 7,32% | Uncommon |
|
|
1 | 6,3% | Uncommon |
|
|
1 | 4,47% | Semi-rare |
|
|
1 | 2,7% | Semi-rare |
|
|
1 | 1,8% | Semi-rare |
|
|
1 | 1,53% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,2% | Semi-rare |
Sounds
- For ze emperor!
- You will die zhouzandz deazhz!