Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
90%
Fire
0%
Energy
110%
Ice
110%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–90 | Target | 100% | 2s |
| Fire | 90–125 | 5 sqm wave | 10% | 2s |
| Fire | 55–105 | Area (radius 4) · range 7 | 15% | 2s |
| Firefield | — | Area (radius 3) · range 7 | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +26–48 | — | 15% | 2s |
Bestiary
Class
Dragon
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Thais Dragon Lair, Venore Dragon Lair, Edron Dragon Lair by the Fire Axe Quest, on the way to Pythius the Rotten, Razzachai, Dragonblaze Peaks.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–165 | 100% | Always |
|
|
1 | 1,68% | Semi-rare |
|
|
1 | 0,9% | Rare |
|
|
1 | 0,3% | Rare |
Sounds
- Fchu?
- Rooawwrr