Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Immunities
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–120 | Target | 100% | 2s |
| Fire | 60–140 | Area (radius 4) · range 7 | 15% | 2s |
| Fire | 100–170 | 8 sqm wave | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +40–70 | — | 15% | 2s |
Bestiary
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Thais Ancient Temple, Darashia Dragon Lair, Mount Sternum Dragon Cave, Mintwallin, deep in Fibula Dungeon, Kazordoon Dragon Lair (near Dwarf Bridge), Plains of Havoc, Elven Bane castle, Maze of Lost Souls, southern cave and dragon tower in Shadowthorn, Orc Fortress, Venore Dragon Lair, Pits of Inferno, Behemoth Quest room in Edron, Hero Cave, deep Cyclopolis, Edron Dragon Lair, Goroma, Ankrahmun Dragon Lairs, Draconia, Dragonblaze Peaks, some Ankrahmun Tombs, underground of Fenrock (on the way to Beregar), Krailos Steppe and Crystal Lakes.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–115 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 45% | Common |
|
|
1 | 30% | Common |
|
|
1 | 29,2% | Common |
|
|
1 | 27% | Common |
|
|
1 | 25% | Uncommon |
|
|
1–10 | 24,2% | Uncommon |
|
|
1 | 18,3% | Uncommon |
|
|
1 | 14,9% | Uncommon |
|
|
1 | 13,7% | Uncommon |
|
|
1 | 13,1% | Uncommon |
|
|
1 | 12,4% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 5,85% | Uncommon |
|
|
1 | 3,02% | Semi-rare |
|
|
1 | 3,02% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 1,26% | Semi-rare |
Sounds
- GROOAAARRR
- FCHHHHH