Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
80%
Fire
90%
Energy
80%
Ice
80%
Holy
80%
Death
100%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Drown
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–43 | Target | 100% | 2s |
| Drown | 17–55 | Area (radius 3) · range 5 | 15% | 2s |
| Damage over time | 20–40 | range 7 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +10–30 | — | 15% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Zombie | 1 | 10% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–9 | 90% | Common |
|
|
1–95 | 6% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
Sounds
- I might use some parts of you in my next creation!
- You're only a testsubject to me!
- My creations will kill you!
- You can't beat what you can't comprehend!