Calmera Wiki
Diseased Dan
Boss

Diseased Dan

“A diseased Dan”

Health 800
Experience 300
Speed 150
Armor 10
Defense 15

Damage taken per element

Percentage of damage the creature takes from each element. Green means weakness and red means resistance.

Physical 100%
Earth 80%
Fire 15%
Energy 110%
Ice 105%
Holy 105%
Death 100%
Drown 100%
Life drain 100%
Mana drain 100%
Agony 100%

Immunities

Paralysis Invisibility

Abilities

AbilityDamageRange / areaChanceInterval
Melee 0–207 Target 100% 2s
Life drain 90–140 Target 100% 2s
Physical 100–175 Area (radius 2) · Around itself 40% 1s
Paralyze speed -900 Target · for 20s 40% 3s

Defenses

AbilityDamageRange / areaChanceInterval
Haste speed +310 for 20s 40% 10s
Healing +50–80 — 60% 5s

Loot

Chances already include the server's loot rate (3x).

ItemAmountChanceRarity
Gold Coin 1–21 84% Common

Sounds

  • Where... Where am I?
  • Is that you, Tom?
  • Phew, what an awful smell ... oh, that's me.