Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
0%
Earth
100%
Fire
100%
Energy
100%
Ice
70%
Holy
100%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Physical
Death
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–200 | Target | 100% | 2s |
| Life drain | 100–800 | range 1 | 20% | 4s |
| Mana drain | 100–500 | range 7 | 15% | 2s |
| Paralyze | speed -650 | range 7 · for 50s | 15% | 1s |
| Drunkenness | — | Area (radius 7) · Around itself | 12% | 1s |
| Melee | 50–600 | Target | 34% | 3s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +100–200 | — | 25% | 1s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Priestess | 3 | 15% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–160 | 100% | Always |
|
|
1–3 | 21% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 0,9% | Rare |
Sounds
- You can't escape death forever
- Come closer to learn the final lesson
- Undeath will shatter my shackles.
- You don't need this magic anymore.