Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
20%
Fire
90%
Energy
0%
Ice
105%
Holy
100%
Death
105%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Energy
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–100 | Target | 100% | 2s |
| Energy | 80–120 | Area (radius 3) · Around itself | 20% | 2s |
| Energy | 125–170 | 5 sqm wave | 15% | 2s |
| Drunkenness | — | Target · range 7 · for 3s | 10% | 2s |
Bestiary
Class
Construct
- Difficulty
- Medium
- Occurrence
- Very rare
- Charm points
50
Progress
- 1 1st unlock 2 kills
- 2 2nd unlock 3 kills
- 3 Complete 5 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–179 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 27,5% | Common |
|
|
1 | 17,9% | Uncommon |
|
|
1 | 17,4% | Uncommon |
|
|
1 | 16% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 2,82% | Semi-rare |
|
|
1 | 2,13% | Semi-rare |
|
|
1 | 1,65% | Semi-rare |
|
|
1 | 1,59% | Semi-rare |
|
|
1 | 1,44% | Semi-rare |
|
|
1 | 1,2% | Semi-rare |
|
|
1 | 0,33% | Rare |
|
|
1 | 0,06% | Very rare |
|
|
1 | 0,03% | Very rare |
Sounds
- Error. LOAD 'PROGRAM', 8,1
- Remain. Obedient.