Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
20%
Fire
90%
Energy
0%
Ice
105%
Holy
100%
Death
105%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Energy
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 40 / atk 40 | Target | 100% | 2s |
| Energy | 100–210 | Area (radius 3) · Around itself | 11% | 2s |
| Energy | 75–125 | Target · range 7 | 10% | 2s |
| Wyrm Wave | 70–120 | — | 9% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +50–150 | — | 11% | 2s |
| Healing | +— | — | 10% | 2s |
Bestiary
Class
Construct
- Difficulty
- Medium
- Occurrence
- Rare
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–179 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 27,5% | Common |
|
|
1 | 17,9% | Uncommon |
|
|
1 | 17,4% | Uncommon |
|
|
1 | 16% | Uncommon |
|
|
1 | 15,2% | Uncommon |
|
|
1 | 15,1% | Uncommon |
|
|
1 | 2,82% | Semi-rare |
|
|
1 | 2,13% | Semi-rare |
|
|
1 | 1,65% | Semi-rare |
|
|
1 | 1,59% | Semi-rare |
|
|
1 | 1,44% | Semi-rare |
|
|
1 | 1,2% | Semi-rare |
|
|
1 | 0,33% | Rare |
|
|
1 | 0,06% | Very rare |
|
|
1 | 0,039% | Very rare |