Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
50%
Fire
0%
Energy
100%
Ice
110%
Holy
110%
Death
90%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Fire
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–240 | Target | 100% | 2s |
| Fire | 100–240 | Area (radius 4) · range 7 | 20% | 2s |
| Fire | 300–430 | Area (radius 2) · range 7 | 10% | 2s |
| Diabolic Imp Skill Reducer | — | range 5 | 5% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +650–800 | — | 10% | 2s |
| Haste | speed +800 | for 2s | 15% | 2s |
| Invisibility | — | — | 10% | 2s |
Bestiary
Class
Demon
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Inquisition, Pits of Inferno, Fenrock, Fury Dungeon and inside the Hellgore volcano on Goroma during the Fire from the Earth Mini World Change.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–204 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–2 | 75% | Common |
|
|
1–2 | 50% | Common |
|
|
1 | 26,5% | Common |
|
|
1 | 24,4% | Uncommon |
|
|
1–4 | 24% | Uncommon |
|
|
1 | 21,7% | Uncommon |
|
|
1 | 17% | Uncommon |
|
|
1 | 8,11% | Uncommon |
|
|
1–3 | 6,75% | Uncommon |
|
|
1 | 5,98% | Uncommon |
|
|
1 | 4,29% | Semi-rare |
|
|
1 | 3,75% | Semi-rare |
|
|
1 | 2,49% | Semi-rare |
|
|
1 | 0,36% | Rare |
Sounds
- Muahaha!
- He he he.