Calmera Wiki
Diabolic Imp
Demon

Diabolic Imp

“A diabolic imp”

Health 1.950
Experience 2.900
Speed 210
Armor 25
Defense 25

Damage taken per element

Percentage of damage the creature takes from each element. Green means weakness and red means resistance.

Physical 100%
Earth 50%
Fire 0%
Energy 100%
Ice 110%
Holy 110%
Death 90%
Drown 100%
Life drain 0%
Mana drain 100%
Agony 100%

Immunities

Fire Life drain Paralysis Invisibility

Abilities

AbilityDamageRange / areaChanceInterval
Melee 0–240 Target 100% 2s
Fire 100–240 Area (radius 4) · range 7 20% 2s
Fire 300–430 Area (radius 2) · range 7 10% 2s
Diabolic Imp Skill Reducer — range 5 5% 2s

Defenses

AbilityDamageRange / areaChanceInterval
Healing +650–800 — 10% 2s
Haste speed +800 for 2s 15% 2s
Invisibility — — 10% 2s

Bestiary

Class Demon
Difficulty
Medium
Occurrence
Common
Charm points
25
Progress
  1. 1 1st unlock 50 kills
  2. 2 2nd unlock 500 kills
  3. 3 Complete 1.000 kills

Location

Inquisition, Pits of Inferno, Fenrock, Fury Dungeon and inside the Hellgore volcano on Goroma during the Fire from the Earth Mini World Change.

Loot

Chances already include the server's loot rate (3x).

ItemAmountChanceRarity
Gold Coin 1–204 100% Always
Pitchfork 1 100% Always
Flask Of Demonic Blood 1–2 75% Common
Blank Rune 1–2 50% Common
Cleaver 1 26,5% Common
Guardian Shield 1 24,4% Uncommon
Demonic Essence 1–4 24% Uncommon
Soul Orb 1 21,7% Uncommon
Scimitar 1 17% Uncommon
Stealth Ring 1 8,11% Uncommon
Small Amethyst 1–3 6,75% Uncommon
Double Axe 1 5,98% Uncommon
Magma Monocle 1 4,29% Semi-rare
Magma Coat 1 3,75% Semi-rare
Necrotic Rod 1 2,49% Semi-rare
Death Ring 1 0,36% Rare

Sounds

  • Muahaha!
  • He he he.