Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
115%
Earth
90%
Fire
105%
Energy
60%
Ice
105%
Holy
80%
Death
110%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 440–880 | Target | 100% | 2s |
| Fear | — | Target | 1% | 10s |
| Energy | 1.170–1.840 | Area (radius 4) · Around itself | 18% | 2s |
| Death | 1.200–2.000 | Target · range 7 | 15% | 2s |
| Holy | 1.200–2.000 | Target · range 7 | 15% | 2s |
| Life drain | 800–1.600 | Target · range 7 | 12% | 2s |
| Mana drain | 600–1.200 | Target · range 7 | 10% | 2s |
| Devoted Radiant Zealot Holy Wave | — | — | 18% | 2s |
| Devoted Radiant Root | — | Target · range 7 | 4% | 6s |
Bestiary
Class
Human
- Difficulty
- Challenging
- Occurrence
- Uncommon
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 10,5% | Uncommon |
|
|
1 | 5,26% | Uncommon |
|
|
1 | 3,51% | Semi-rare |
|
|
1 | 0,45% | Rare |