Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
0%
Energy
100%
Ice
100%
Holy
125%
Death
0%
Drown
0%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Fire
Death
Drown
Life drain
Paralysis
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–185 | Target | 100% | 2s |
| Death | 30–50 | Area (radius 1) · range 1 | 10% | 2s |
Bestiary
Class
Undead
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Triangle Tower, Hellgate, Draconia, Plains of Havoc, Pits of Inferno, Thais Ancient Temple, Fibula Dungeon, Mintwallin, Mount Sternum hidden cave, Drefia, Ghost Ship, Edron Hero Cave, Shadowthorn, Elvenbane, Ghostlands, Femor Hills, White Flower Temple, Isle of the Kings, Dark Cathedral, Ankrahmun Tombs, Ramoa, Helheim, Vengoth, Upper Spike, Lion's Rock.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–75 | 100% | Always |
|
|
1–4 | 57,3% | Common |
|
|
1 | 37,8% | Common |
|
|
1–3 | 30% | Common |
|
|
1 | 15,9% | Uncommon |
|
|
1 | 15,8% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 10,4% | Uncommon |
|
|
1 | 8,7% | Uncommon |
|
|
1 | 4,2% | Semi-rare |
|
|
1 | 2,07% | Semi-rare |
|
|
1 | 1,56% | Semi-rare |
|
|
1 | 0,3% | Rare |