Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
70%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–300 | Target | 100% | 2s |
| Earth | 190–300 | 6 sqm wave · range 7 | 15% | 2s |
| Earth | 200–400 | 3 sqm wave | 15% | 2s |
Bestiary
Class
Vermin
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–3 | 72% | Common |
|
|
1 | 66,8% | Common |
|
|
1–4 | 59% | Common |
|
|
1–4 | 59% | Common |
|
|
1 | 55,6% | Common |
|
|
1 | 44,9% | Common |
|
|
1–2 | 39,6% | Common |
|
|
1–3 | 29,6% | Common |
|
|
1 | 22% | Uncommon |
|
|
1–11 | 16,1% | Uncommon |
|
|
1 | 15,2% | Uncommon |
|
|
1–11 | 10,3% | Uncommon |
|
|
1 | 7,17% | Uncommon |
|
|
1 | 3,36% | Semi-rare |
|
|
1 | 2,58% | Semi-rare |
|
|
1 | 1,59% | Semi-rare |
Sounds
- *bluuuuuure*
- *slurp slurp ... slurp*