Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
90%
Energy
90%
Ice
90%
Holy
90%
Death
90%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 130 / atk 100 | Target | 100% | 2s |
| Physical | 200–400 | Area (radius 8) · Around itself | 32% | 2s |
| Earth | 300–700 | Area (radius 3) · range 7 | 19% | 2s |
| Physical | 500–1.000 | 7 sqm wave | 25% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +500–1.000 | — | 11% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 30% | Common |