Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
25%
Ice
100%
Holy
100%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Death
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–80 | Target | 100% | 2s |
| Death | 120–250 | Target · range 7 | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +80–200 | — | 20% | 2s |
Bestiary
Class
Undead
- Difficulty
- Medium
- Occurrence
- Rare
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–144 | 100% | Always |
|
|
1 | 81% | Common |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1–3 | 30% | Common |
|
|
1 | 20,4% | Uncommon |
|
|
1–4 | 18% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 3% | Semi-rare |