Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Death
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 200 / atk 150 | Target | 100% | 2s |
| Death | 0–660 | Area (radius 6) · Around itself · range 7 | 12% | 2s |
| Holy | 350–1.000 | 6 sqm wave | 18% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +0–699 | — | 20% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Lesser Death Minion | 2 | 30% | 2s |
| Superior Death Minion | 2 | 30% | 2s |
| Greater Death Minion | 2 | 30% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–99 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–13 | 100% | Always |
|
|
1 | 75% | Common |
|
|
1–4 | 30% | Common |
|
|
1 | 27,3% | Common |
|
|
1 | 27,3% | Common |