Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
70%
Earth
0%
Fire
110%
Energy
110%
Ice
90%
Holy
110%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Death
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–100 | Target | 100% | 2s |
| Physical | 35–60 | Area (radius 4) · Around itself · range 3 | 25% | 2s |
| Death Blob Curse | — | range 5 | 5% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +20–30 | — | 5% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Death Blob | 1 | 10% | 2s |
Bestiary
Class
Slime
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Alchemist Quarter, Drefia, Razzachai, Souleater Mountains, Northern Zao Plantations and Raging Mage tower.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 55,4% | Common |
Sounds
- Shlorz