Calmera Wiki
Darklight Matter
Slime

Darklight Matter

“A darklight matter”

Health 30.150
Experience 20.683
Speed 460
Armor 20
Defense 20

Damage taken per element

Percentage of damage the creature takes from each element. Green means weakness and red means resistance.

Physical 110%
Earth 110%
Fire 120%
Energy 60%
Ice 80%
Holy 100%
Death 100%
Drown 100%
Life drain 100%
Mana drain 100%
Agony 0%

Immunities

Agony Paralysis Invisibility

Abilities

AbilityDamageRange / areaChanceInterval
Melee 300–800 Target 100% 2s
Energy 1.280–2.250 Area (radius 4) · Around itself 30% 2s
Darklight Matter Energy Wave 1.450–1.900 — 20% 2s
Lifedrain Ring Rotten Blood 1.450–2.900 — 20% 2s
Agony Field 150–300 Target · range 4 15% 3s

Defenses

AbilityDamageRange / areaChanceInterval
Healing +280–350 — 10% 2s

Bestiary

Class Slime
Difficulty
Challenging
Occurrence
Common
Charm points
100
Progress
  1. 1 1st unlock 200 kills
  2. 2 2nd unlock 2.000 kills
  3. 3 Complete 5.000 kills

Location

Darklight Core

Loot

Chances already include the server's loot rate (3x).

ItemAmountChanceRarity
Crystal Coin 1–5 100% Always
Red Gem 1 100% Always
Green Gem 1 100% Always
Ultimate Health Potion 1–3 100% Always
Shadow Sceptre 1 23,7% Uncommon
Collar Of Red Plasma 1 15,6% Uncommon
Rubber Cap 1 13,5% Uncommon
Darklight Core 1 3% Semi-rare
Darklight Matter 1 3% Semi-rare
Unstable Darklight Matter 1 1,5% Semi-rare
Darklight Heart 1 0,003% Very rare