Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
110%
Earth
110%
Fire
125%
Energy
60%
Ice
80%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
0%
Immunities
Agony
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 300–800 | Target | 100% | 2s |
| Energy | 1.280–2.250 | Area (radius 4) · Around itself | 30% | 2s |
| Darklight Matter Energy Wave | 1.450–1.900 | — | 20% | 2s |
| Lifedrain Ring Rotten Blood | 1.450–2.900 | — | 20% | 2s |
| Agony Field | 150–300 | Target · range 4 | 15% | 3s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +280–350 | — | 10% | 2s |
Bestiary
Class
Slime
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 23,7% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 13,5% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 0,003% | Very rare |