Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
50%
Earth
50%
Fire
50%
Energy
50%
Ice
50%
Holy
50%
Death
50%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–290 | Target | 100% | 2s |
| Werewolf Skill Reducer | — | range 1 | 15% | 2s |
| Life drain | 100–300 | Area (radius 8) · Around itself | 15% | 2s |
| Physical | 200–340 | Area (radius 3) · Around itself | 18% | 2s |
| Paralyze | speed -600 | range 7 · for 20s | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +150–345 | — | 15% | 4s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Gloom Wolf | 1 | 20% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–200 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 1,2% | Semi-rare |
|
|
1 | 1,2% | Semi-rare |
|
|
1 | 1,2% | Semi-rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,3% | Rare |
Sounds
- The ferocity of wolves will frighten the fearful! Roarrr!
- You are my next meal! Grrr!