Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
50%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill -1000 / atk -1500 | Target | 100% | 2s |
| Ice | 1.000–1.800 | Area (radius 5) · Around itself | 20% | 1s |
| Haste | speed +600 | for 60s | 20% | 1s |
| Life drain | 900–1.500 | Area (radius 6) · Around itself | 10% | 1s |
| Ice | 3.500–4.300 | 8 sqm wave | 35% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +200–300 | — | 30% | 5s |
| Haste | speed +480 | for 6s | 8% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Grynch Clan Goblin Summon | 1 | 50% | 10s |
| Grynch Clan Goblin Summon | 1 | 60% | 10s |
| Grynch Clan Goblin Summon | 1 | 40% | 10s |
Loot
Chances already include the server's loot rate (3x).
Sounds
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