Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
90%
Fire
120%
Energy
100%
Ice
110%
Holy
100%
Death
80%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–300 | Target | 100% | 2s |
| Death | 200–450 | Area (radius 7) · range 2 | 25% | 2,7s |
| Earth | 200–450 | Target · range 5 | 30% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +80–210 | — | 15% | 2s |
| Haste | speed +330 | for 8s | 10% | 2s |
Bestiary
Class
Human
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–19 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–4 | 52,5% | Common |
|
|
1–5 | 34,5% | Common |
|
|
1–4 | 29% | Common |
|
|
1 | 25,8% | Common |
|
|
1 | 20% | Uncommon |
|
|
1 | 17% | Uncommon |
|
|
1 | 16,3% | Uncommon |
|
|
1 | 16,2% | Uncommon |
|
|
1 | 16,1% | Uncommon |
|
|
1 | 8,34% | Uncommon |
|
|
1 | 7,56% | Uncommon |
|
|
1 | 6,12% | Uncommon |