Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
105%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–60 | Target | 100% | 2s |
| Fire | 2–26 | range 7 | 10% | 2s |
| Energy | 10–20 | range 7 | 10% | 2s |
| Physical | 0–24 | range 7 | 10% | 2s |
| Transformation | — | Target · range 3 · for 2s | 1% | 2s |
| Transformation | — | Area (radius 4) · Around itself · for 2s | 1% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +30–40 | — | 15% | 2s |
| Transformation | — | Target · for 3s | 5% | 2s |
Bestiary
Class
Human
- Difficulty
- Easy
- Occurrence
- Common
- Charm points
15
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 250 kills
- 3 Complete 500 kills
Location
Magician Tower, Dark Cathedral, Hero Cave, Magician Quarter.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–3 | 24,4% | Uncommon |
|
|
1–45 | 22,5% | Uncommon |
|
|
1 | 8,94% | Uncommon |
|
|
1 | 8,7% | Uncommon |
|
|
1 | 5,94% | Uncommon |
|
|
1 | 2,85% | Semi-rare |
|
|
1 | 0,33% | Rare |
Sounds
- Outch!
- Oops, I did it again.
- From the spirits that I called Sir, deliver me!
- I must dispose of my masters enemies!