Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
75%
Earth
50%
Fire
110%
Energy
105%
Ice
90%
Holy
50%
Death
90%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–45 | Target | 100% | 2s |
| Physical | 0–45 | range 7 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +5–11 | — | 10% | 2s |
Bestiary
Class
Construct
- Difficulty
- Easy
- Occurrence
- Common
- Charm points
15
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 250 kills
- 3 Complete 500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–88 | 100% | Always |
|
|
1 | 4,38% | Semi-rare |
|
|
1 | 2,37% | Semi-rare |
|
|
1 | 1,71% | Semi-rare |
|
|
1 | 1,2% | Semi-rare |
|
|
1 | 0,6% | Rare |
Sounds
- Klonk klonk klonk
- Failure! Failure!
- Good morning citizen. How may I serve you?
- Target identified: Rat! Termination initiated!
- Rrrtttarrrttarrrtta
- Danger will...chrrr! Danger!
- Self-diagnosis failed.
- Aw... chhhrrr orders.