Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
103%
Fire
103%
Energy
103%
Ice
103%
Holy
103%
Death
112%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–700 | Target | 100% | 2s |
| Energy | 250–700 | Area (radius 3) · Around itself | 30% | 2s |
| Death | 300–900 | Target · range 4 | 20% | 2s |
| Energy | 350–800 | Target · range 4 | 10% | 2s |
Bestiary
Class
Undead
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–32 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–2 | 60% | Common |
|
|
1 | 36% | Common |
|
|
1–5 | 30,5% | Common |
|
|
1 | 21,4% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 11,1% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |