Calmera Wiki
Cult Initiate

Cult Initiate

“A cult initiate”

Health 10.000
Experience 500
Speed 170
Armor 60
Defense 60

Damage taken per element

Percentage of damage the creature takes from each element. Green means weakness and red means resistance.

Physical 100%
Earth 80%
Fire 110%
Energy 84%
Ice 100%
Holy 100%
Death 100%
Drown 100%
Life drain 100%
Mana drain 100%
Agony 100%

Immunities

Invisibility

Abilities

AbilityDamageRange / areaChanceInterval
Melee 0–1.000 Target 100% 2s
Energy 0–250 Target · range 7 15% 2s
Holy 0–250 Area (radius 3) · Around itself 15% 2s

Loot

Chances already include the server's loot rate (3x).

This creature has no loot.

Sounds

  • I will be enlightened!
  • I will prove myself!
  • For the glory of Phosphorus!