Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
85%
Energy
105%
Ice
103%
Holy
101%
Death
90%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–167 | Target | 100% | 2s |
| Earth | 110–260 | Area (radius 3) | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +5–15 | — | 30% | 2s |
| Healing | +129–175 | — | 10% | 2s |
Bestiary
Class
Magical
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Crystal Grounds, Mushroom Farms, Middle Spike.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–90 | 100% | Always |
|
|
1 | 15,8% | Uncommon |
|
|
1–3 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 14,8% | Uncommon |
|
|
1 | 11,1% | Uncommon |
Sounds
- Creak!
- Crackle!