Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
0%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Ice
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–80 | Target | 100% | 2s |
| Crystal Wolf Wave | 60–130 | — | 15% | 2s |
| Ice | 80–150 | Area (radius 3) · range 6 | 15% | 2s |
| Mana drain | 25–80 | range 7 | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +15–55 | — | 5% | 2s |
Bestiary
Class
Magical
- Difficulty
- Medium
- Occurrence
- Very rare
- Charm points
50
Progress
- 1 1st unlock 2 kills
- 2 2nd unlock 3 kills
- 3 Complete 5 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–52 | 100% | Always |
|
|
1–4 | 100% | Always |
|
|
1–10 | 33% | Common |
|
|
1 | 22,2% | Uncommon |
|
|
1 | 11,1% | Uncommon |
|
|
1 | 11,1% | Uncommon |
Sounds
- Raaarrr!
- Aaaauuuuuooooooo!!