Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
20%
Fire
100%
Energy
100%
Ice
100%
Holy
75%
Death
135%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–500 | Target | 100% | 2s |
| Warden X | 250–430 | — | 15% | 2s |
| Warden Ring | 250–380 | — | 8% | 2s |
| Earth | 200–480 | Area (radius 2) · Around itself | 12% | 2s |
| Holy | 300–450 | 5 sqm wave | 13% | 2s |
Bestiary
Class
Magical
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–3 | 100% | Always |
|
|
1 | 41% | Common |
|
|
1 | 32,3% | Common |
|
|
1 | 29,1% | Common |
|
|
1–3 | 27,9% | Common |
|
|
1–2 | 26% | Common |
|
|
1–4 | 14% | Uncommon |
|
|
1 | 11,4% | Uncommon |
|
|
1 | 5,31% | Uncommon |