Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
95%
Earth
0%
Fire
105%
Energy
100%
Ice
95%
Holy
105%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Death
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–150 | Target | 100% | 2s |
| Death | 50–100 | Area (radius 3) · range 6 | 15% | 2s |
| Damage over time | 320–560 | Area (radius 6) · Around itself | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Transformation | — | for 4s | 10% | 2s |
| Haste | speed +300 | for 4s | 15% | 2s |
Loot
Chances already include the server's loot rate (3x).
This creature has no loot.
Sounds
- Grrrrr...
- Awooooo!