Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
106%
Earth
109%
Fire
106%
Energy
82%
Ice
88%
Holy
92%
Death
92%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 300–800 | Target | 100% | 2s |
| Crypt Construct Wave | 600–1.200 | — | 25% | 2s |
| Death | 350–900 | Area (radius 3) · Around itself | 20% | 2s |
| Physical | 350–900 | Target · range 7 | 20% | 2s |
Bestiary
Class
Undead
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 2.500 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–32 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–2 | 60% | Common |
|
|
1–4 | 33% | Common |
|
|
1 | 32,4% | Common |
|
|
1 | 20,8% | Uncommon |
|
|
1 | 17,6% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 9,3% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |