Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
0%
Fire
110%
Energy
95%
Ice
95%
Holy
105%
Death
95%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Drown
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–80 | Target | 100% | 2s |
| Death | 60–100 | Target · range 7 | 20% | 2s |
| Life drain | 40–60 | Area (radius 4) · Around itself | 15% | 2s |
| Mana drain | 80–130 | 7 sqm wave · range 1 | 10% | 3s |
| Damage over time | 160–290 | Area (radius 1) · range 1 | 5% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +80–120 | — | 20% | 2s |
Loot
Chances already include the server's loot rate (3x).
This creature has no loot.
Sounds
- Thais will bleed tonight!
- I have returned for your blood!