Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
94%
Earth
112%
Fire
112%
Energy
88%
Ice
94%
Holy
106%
Death
97%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 400–800 | Target | 100% | 2s |
| Physical | 580–1.200 | — | 20% | 2s |
| Physical | 550–1.300 | Target · range 1 | 30% | 2s |
| Physical | 450–1.250 | Target · range 7 | 15% | 2s |
Bestiary
Class
Undead
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 2.500 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–32 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–2 | 60% | Common |
|
|
1–4 | 33% | Common |
|
|
1 | 20,8% | Uncommon |
|
|
1–5 | 18% | Uncommon |
|
|
1 | 17,6% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 1,5% | Semi-rare |