Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
110%
Energy
100%
Ice
105%
Holy
105%
Death
95%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–228 | Target | 100% | 2s |
| Earth | 100–180 | range 7 | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +300 | for 3s | 15% | 2s |
Bestiary
Class
Vermin
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–190 | 100% | Always |
|
|
1 | 55,3% | Common |
|
|
1 | 43,9% | Common |
|
|
1–2 | 30,1% | Common |
|
|
1 | 27,9% | Common |
|
|
1 | 18,6% | Uncommon |
|
|
1 | 6,21% | Uncommon |
|
|
1 | 2,13% | Semi-rare |
|
|
1 | 1,59% | Semi-rare |
|
|
1 | 0,3% | Rare |