Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
75%
Earth
95%
Fire
100%
Energy
90%
Ice
105%
Holy
100%
Death
115%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–271 | Target | 40% | 2s |
| Physical | 212–420 | Target · range 3 | 40% | 2s |
| Crapenergyball | 320–410 | — | 15% | 2s |
| Crapeenergy | 308–390 | Target | 20% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Hard
- Occurrence
- Uncommon
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 500 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–33 | 100% | Always |
|
|
1 | 22,5% | Uncommon |
|
|
1–2 | 17,4% | Uncommon |
|
|
1 | 16,5% | Uncommon |
|
|
1 | 14,4% | Uncommon |
|
|
1 | 14,3% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 8,26% | Uncommon |
|
|
1 | 5,76% | Uncommon |
|
|
1 | 4,68% | Semi-rare |
|
|
1 | 4,14% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 2,31% | Semi-rare |
Sounds
- Ungh! Ungh!
- Klack klack!
- Hugah!