Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
80%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–600 | Target | 100% | 2s |
| Mana drain | 400–1.000 | 7 sqm wave | 50% | 2s |
| Physical | 400–1.000 | 7 sqm wave | 30% | 2s |
| Fire | 300–500 | 7 sqm wave | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +150–350 | — | 14% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Soulless Minion | 1 | 70% | 1,8s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–6 | 100% | Always |
|
|
1–20 | 96% | Common |
|
|
1–20 | 96% | Common |
|
|
1–2 | 50,2% | Common |
|
|
1–10 | 36% | Common |
|
|
1–10 | 36% | Common |
|
|
1 | 30% | Common |
|
|
1 | 25,5% | Common |
|
|
1 | 24,6% | Uncommon |
|
|
1–2 | 24% | Uncommon |
|
|
1 | 24% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 19,5% | Uncommon |
|
|
1 | 16,5% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 7,88% | Uncommon |
|
|
1 | 5,7% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 5,1% | Uncommon |
|
|
1 | 4,8% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3,3% | Semi-rare |
|
|
1 | 2,1% | Semi-rare |
|
|
1 | 1,2% | Semi-rare |