Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
80%
Ice
80%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–140 | Target | 100% | 2s |
| Corym Vanguard Wave | 50–100 | — | 10% | 2s |
| Death | 40–70 | Area (radius 4) | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +30–60 | — | 10% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Venore Corym Cave, Tiquanda Corym Cave, Corym Black Market, Carlin Corym Cave/Dwarf Mines Diggers Depths Mine, Upper Spike.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–120 | 100% | Always |
|
|
1 | 60% | Common |
|
|
1 | 50% | Common |
|
|
1 | 42,9% | Common |
|
|
1 | 42,9% | Common |
|
|
1 | 33,3% | Common |
|
|
1 | 30% | Common |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 14,3% | Uncommon |
|
|
1 | 11,5% | Uncommon |
|
|
1 | 9,68% | Uncommon |
|
|
1 | 4,84% | Semi-rare |
|
|
1 | 4,33% | Semi-rare |
Sounds
- Gimme! Gimme!