Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
80%
Fire
100%
Energy
80%
Ice
100%
Holy
120%
Death
80%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–110 | Target | 100% | 2s |
| Physical | 0–90 | range 7 | 20% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Venore Corym Cave, Tiquanda Corym Cave, Corym Black Market, Carlin Corym Cave/Dwarf Mines Diggers Depths Mine, Upper Spike.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–45 | 100% | Always |
|
|
1 | 60% | Common |
|
|
1 | 50% | Common |
|
|
1 | 42,9% | Common |
|
|
1 | 27,3% | Common |
|
|
1 | 25% | Uncommon |
|
|
1 | 23,1% | Uncommon |
|
|
1 | 8,82% | Uncommon |
|
|
1 | 8,11% | Uncommon |
|
|
1 | 2,56% | Semi-rare |
|
|
1 | 1,94% | Semi-rare |
|
|
1 | 1,68% | Semi-rare |
|
|
1 | 0,036% | Very rare |
Sounds
- Squeak! Squeak!
- <sniff> <sniff> <sniff>