Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
99%
Earth
0%
Fire
99%
Energy
0%
Ice
80%
Holy
100%
Death
60%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Energy
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–499 | Target | 100% | 2s |
| Physical | 0–800 | Area (radius 4) | 20% | 2s |
| Cliff Strider Skill Reducer | — | — | 10% | 2s |
| Cliff Strider Electrify | — | range 1 | 15% | 2s |
| Physical | 0–1.000 | 6 sqm wave | 10% | 2s |
| Mana drain | 100–300 | Area (radius 4) · Around itself | 15% | 2s |
Bestiary
Class
Elemental
- Difficulty
- Hard
- Occurrence
- Uncommon
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–195 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–4 | 92,9% | Common |
|
|
1–2 | 75,8% | Common |
|
|
1–2 | 54% | Common |
|
|
1 | 51,2% | Common |
|
|
1 | 46,9% | Common |
|
|
1 | 45,3% | Common |
|
|
1 | 43,5% | Common |
|
|
1 | 33,8% | Common |
|
|
1 | 29,5% | Common |
|
|
1–3 | 28,9% | Common |
|
|
1 | 27,3% | Common |
|
|
1–8 | 27,3% | Common |
|
|
1 | 24,2% | Uncommon |
|
|
1–2 | 23,9% | Uncommon |
|
|
1 | 19,6% | Uncommon |
|
|
1 | 18,3% | Uncommon |
|
|
1 | 14,5% | Uncommon |
|
|
1 | 14,2% | Uncommon |
|
|
1 | 13,9% | Uncommon |
|
|
1 | 12,3% | Uncommon |
|
|
1 | 10,2% | Uncommon |
|
|
1 | 9,93% | Uncommon |
|
|
1 | 8,07% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 4,35% | Semi-rare |
|
|
1 | 4,05% | Semi-rare |
|
|
1 | 3,72% | Semi-rare |
|
|
1 | 3,12% | Semi-rare |
|
|
1 | 2,49% | Semi-rare |
|
|
1 | 1,86% | Semi-rare |
|
|
1 | 0,21% | Rare |
Sounds
- Knorrrr