Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
60%
Earth
0%
Fire
105%
Energy
100%
Ice
50%
Holy
100%
Death
50%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–125 | Target | 100% | 2s |
| Earth | 30–150 | range 7 | 20% | 2s |
| Earth | 20–30 | Area (radius 3) · Around itself | 50% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +40–130 | — | 10% | 2s |
Bestiary
Class
Construct
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Horestis Tomb, Middle Spike, Medusa Tower.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–163 | 100% | Always |
|
|
1 | 75% | Common |
|
|
1 | 75% | Common |
|
|
1–10 | 30% | Common |
|
|
1–8 | 16,7% | Uncommon |
|
|
1 | 3,3% | Semi-rare |
|
|
1 | 0,96% | Rare |