Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
0%
Fire
0%
Energy
85%
Ice
90%
Holy
100%
Death
50%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Fire
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–499 | Target | 100% | 2s |
| Damage over time | 700–900 | 5 sqm wave | 10% | 2s |
| Physical | 0–300 | Area (radius 1) | 10% | 2s |
| Paralyze | speed -800 | Area (radius 1) · for 15s | 20% | 2s |
| Mana drain | 130–300 | Area (radius 4) · Around itself | 10% | 2s |
| Choking Fear Drown | — | — | 20% | 2s |
| Death | 250–500 | Area (radius 4) | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +80–150 | — | 10% | 2s |
Bestiary
Class
Magical
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
All over the surface of Upper Roshamuul and Nightmare Isles.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–600 | 100% | Always |
|
|
1–18 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–3 | 60% | Common |
|
|
1–3 | 60% | Common |
|
|
1–3 | 57% | Common |
|
|
1 | 42,5% | Common |
|
|
1 | 42,5% | Common |
|
|
1–3 | 30% | Common |
|
|
1 | 20,2% | Uncommon |
|
|
1–3 | 18% | Uncommon |
|
|
1 | 17,7% | Uncommon |
|
|
1–3 | 15% | Uncommon |
|
|
1 | 12,6% | Uncommon |
|
|
1 | 11,2% | Uncommon |
|
|
1 | 10,9% | Uncommon |
|
|
1–3 | 10,5% | Uncommon |
|
|
1 | 9,87% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 7,53% | Uncommon |
|
|
1 | 6,3% | Uncommon |
|
|
1 | 5,16% | Uncommon |
|
|
1 | 4,62% | Semi-rare |
|
|
1 | 4,62% | Semi-rare |
Sounds
- Ah, sweet air... don't you miss it?
- Murr tat muuza!
- kchh
- hsssss