Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
80%
Ice
80%
Holy
90%
Death
70%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 1.500–1.530 | Target | 100% | 1,2s |
| Fire | 510–650 | Area (radius 48) · range 7 | 40% | 2s |
| Mana drain | 0–1.500 | range 1 | 30% | 2s |
| Life drain | 0–1.250 | Target · range 7 | 30% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +0–10.000 | — | 1% | 1s |
| Healing | +1.000 | — | 30% | 3,5s |
| Transformation | — | for 10s | 10% | 2s |
| Transformation | — | for 10s | 10% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–190 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1–120 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–4 | 23,3% | Uncommon |
|
|
1–4 | 23,3% | Uncommon |
|
|
1–4 | 23,3% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
Sounds
- We don't stop playing because we grow old, we grow old because we stop playing.
- Oooh dang, he's hot *-*
- Oh came on, take it easy.
- Work hard, play harder!
- They are doing WHAT with my quest?!