Calmera Wiki
Charged Anomaly
Boss

Charged Anomaly

“A charged anomaly”

Health 18.000
Experience 0
Speed 220
Armor 100
Defense 100

Damage taken per element

Percentage of damage the creature takes from each element. Green means weakness and red means resistance.

Physical 0%
Earth 0%
Fire 0%
Energy 0%
Ice 0%
Holy 0%
Death 0%
Drown 0%
Life drain 0%
Mana drain 100%
Agony 100%

Immunities

Physical Earth Fire Energy Ice Holy Death Drown Life drain Paralysis Invisibility

Abilities

AbilityDamageRange / areaChanceInterval
Melee 900–2.100 Target 100% 2s
Energy 500–900 Area (radius 3) · Around itself 25% 2s
Energy 350–700 7 sqm wave 25% 2s
Energy 500–800 7 sqm wave 25% 2s
Anomaly Break — — 40% 2s
Charge Vortex — — 100% 9s

Defenses

AbilityDamageRange / areaChanceInterval
Healing +— Area (radius 8) · Around itself 25% 2s

Loot

Chances already include the server's loot rate (3x).

This creature has no loot.