Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
0%
Earth
0%
Fire
0%
Energy
0%
Ice
0%
Holy
0%
Death
0%
Drown
0%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Physical
Earth
Fire
Energy
Ice
Holy
Death
Drown
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 900–2.100 | Target | 100% | 2s |
| Energy | 500–900 | Area (radius 3) · Around itself | 25% | 2s |
| Energy | 350–700 | 7 sqm wave | 25% | 2s |
| Energy | 500–800 | 7 sqm wave | 25% | 2s |
| Anomaly Break | — | — | 40% | 2s |
| Charge Vortex | — | — | 100% | 9s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +— | Area (radius 8) · Around itself | 25% | 2s |
Loot
Chances already include the server's loot rate (3x).
This creature has no loot.