Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
0%
Earth
0%
Fire
100%
Energy
100%
Ice
100%
Holy
115%
Death
0%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Physical
Earth
Death
Life drain
Paralysis
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–95 | Target | 100% | 2s |
| Life drain | 30–80 | Area (radius 1) · Around itself | 15% | 2s |
| Death | 130–150 | Area (radius 1) · range 1 | 10% | 2s |
| Transformation | — | Target · range 3 · for 4s | 5% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +40–70 | — | 5% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–150 | 100% | Always |
|
|
1 | 99% | Common |
|
|
1 | 15,2% | Uncommon |
|
|
1 | 9,21% | Uncommon |
|
|
1 | 3,33% | Semi-rare |
|
|
1 | 3,33% | Semi-rare |