Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
1%
Earth
100%
Fire
120%
Energy
100%
Ice
30%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–280 | Target | 100% | 2s |
| Life drain | 100–190 | Area (radius 4) · Around itself | 25% | 2s |
| Ice | 180–210 | Area (radius 4) | 25% | 2s |
| Ice | 280–370 | Target | 30% | 2s |
| Ice | 200–290 | 5 sqm wave | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +150–200 | — | 30% | 2s |
Bestiary
Class
Undead
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Haunted Tomb west of Darashia, Buried Cathedral.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–7 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 56,9% | Common |
|
|
1 | 52,7% | Common |
|
|
1 | 50,7% | Common |
|
|
1 | 49,8% | Common |
|
|
1 | 46,8% | Common |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1 | 36,2% | Common |
|
|
1 | 35,4% | Common |
|
|
1 | 33,2% | Common |
|
|
1 | 26,6% | Common |
|
|
1 | 7,92% | Uncommon |
|
|
1 | 7,8% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 2,16% | Semi-rare |
|
|
1 | 1,86% | Semi-rare |
|
|
1 | 1,56% | Semi-rare |
|
|
1 | 1,44% | Semi-rare |
Sounds
- We came tooo thiiiiss wooorld to... get youuu!