Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
80%
Earth
100%
Fire
85%
Energy
100%
Ice
110%
Holy
100%
Death
110%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 270–520 | Target | 60% | 2s |
| Bulltaur Energy Wave | 450–900 | — | 30% | 2s |
| Holy | 550–950 | Area (radius 4) · Around itself | 20% | 2s |
| Energy | 280–550 | Area (radius 4) · range 3 | 25% | 2s |
| Paralyze | speed -900 | Area (radius 4) · range 3 · for 30s | 10% | 2s |
| Energy | 380–650 | Target · range 4 | 20% | 2s |
| Energy | 380–650 | Area (radius 3) · range 3 | 20% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Hard
- Occurrence
- Uncommon
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 500 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–33 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 4,5% | Semi-rare |
Sounds
- What a chance to try out my latest work!
- May the forge be with me!
- The forge-fire will cleanse you!