Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
70%
Earth
120%
Fire
90%
Energy
105%
Ice
90%
Holy
110%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 270–520 | Target | 60% | 2s |
| Physical | 350–880 | Target · range 4 | 30% | 2s |
| Death | 250–550 | Target · range 4 | 40% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +300 | for 2s | 15% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Hard
- Occurrence
- Uncommon
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 500 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–33 | 100% | Always |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1–3 | 16,3% | Uncommon |
|
|
1 | 12,6% | Uncommon |
|
|
1 | 12,6% | Uncommon |
|
|
1 | 12,6% | Uncommon |
|
|
1 | 12,6% | Uncommon |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
Sounds
- It's hammer time!
- I'll do some downsizing!
- This will be a smash hit!!